- Win32 platform application development in C++.O
- User interface design and development in Java Swing. Experience with custom component and
Pluggable Look & Feel design.
- Game design using a variety of 3D design tools. Proficient in Adobe
Photoshop. Have created a game texture library of over 12,000
- Audio design. Have created an extensive game effects library.
- Model maker. Have created variety of static and animated models for game inclusion.
site design & development: CSS, Perl, Apache, Flash, HTML, XML,
Wnki. Database development using MySQL and Perl DBI.
administration, technical support and administrator for a server
base of over 400 websites.
Software Design, including IBAS & Flex (AB125) systems.
tools include IntelliJ IDEA, Eclipse, Borland C Builder, Ant,
Perforce, CVS, Perl, Flash, Actionscript, Flex.
Redwood Systems, CA
- Designer, Software Engineer 2009
- Developed a set of components for use in Flex applications used to control interface with their
cutting edge lighting systems.
- Designer, Software Engineer 2005-2006
Developed Flex components and co-designed UI for administrative software used to manage mobilizing
enterprise voice and UC applications across cellular, VoIP over WLAN and VoIP
Designer, Software Engineer 2005-2006
Worked with a team in the design and implementation of Java PLAF.
This project required graphic design, implementation in the Java PLAF
classes, and development of widgets. In addition wrote a wizard
system for use within the CUES environment.
A related project was the creation of a Flash based
G.O.D.D. Gaming Company, Grass Valley, CA
Designer, Software Engineer 1986-present
Created Swing front end for Primordial, a next generation multimedia
education gaming project, including development of custom Swing
components, renderers, and pluggable look and feel UI classes.
Primordial incorporates elements from player point of view immersive
environments with audio/video streaming. Allows gaming master to
change game design in realtime.
Worked intimately with design team to conceptualize and program a
suite of desktop and web-based games, such as: Quzzles, Apperception,
Attentiasizer, Pre-Cog, Touch-A-Rock, DejaMaze, OmMaNiPadMeHum,
Safari, Zenn, Paparazzi, Mama, ArtDom, and gMaze.
Extensive experience in game design and engineering, including
texture design, sprite animation, 3D modeling, level design, and
sound effects creation.
Computer Rescue Squad, Nevada
- Trainer & Support Engineer 1981-1986
Designed and implemented training and support for wide variety of
software and hardware systems – including contract service as
outsource IT support. Provided an extensive background in customer
support and problem solving.
- Software Engineer 1986-present
Windows utility and application design from the inception to
completion. Executed in C++ using Borland Builder. Examples include:
cdcat, Co-edit, Metamorph, ecatalog, NoteCard, Side by Side, Kapr,
ShoeHorn, Webcluster, and Xap.
Webmaster, Designer, IT, Training 1994-present
Participated in the creation and maintenance of over 600 websites.
One of the inventors of Cluster Marketing.
Specialized in enabling clients to assume development role for their
own websites. Founding webmaster of the now famous Newbie.org
Round Table, Davis, CA
Wrote payroll package for corporate office. Handled payroll for all
Sacramento franchise locations. Reverse engineered federal and state
tax tables (FICA, SUTA, etc.) to permit customer maintenance of
Heidelberg Editions International, Nevada
Wrote directed web spider application to extract auction data from
eBay on a daily basis and monitor auctions for specific in-house
sellers. Featured multiple parser architecture to handle eBay’s
intentional web page format changes. Written in Perl and OpenSockets.
Anderson/Bunbury Insurance, Sacramento,
Worked with IBAS (General Agency commission & override tracking
system), and Flex (AB125 Flexible compensation management system)
Using Borland C++, created application to refactor employer data for
in excess of 200 employers, format & upload for direct access by
employees on the web.
Using C++ and Perl, created EMEM integration with Flex4 system.
Placer Savings, Auburn,
Created a suite of babblefish-like data conversion routines to
connect corporate mainframes and branch systems.
This service typically processed in excess of one hundred million
dollars of commercial loans a day.
Cenco, Sacramento, CA
Wrote IBAS (General Agency commission & override tracking
system). Complete general agency management system with tie-ins for
incorporating multitude of agents. Supported life, group health,
commissions & overrides.
Museum of Ancient & Modern Art, Nevada
Created HTML & Flash based multimedia content related to the
museum's collection and community programs. Trained docents, gave
public lectures. Currently involved in large project to implement
Java based render-just-in-time viewing system.
United States Army, Sacramento, CA
Wrote switchboard database package for signal depot.
Smithers Telephone Answering Services, Fair
Automated data capture from centrex services for billing, tracking,
and scheduling using 80x86 assembly, C and Clipper.
Bank of India, India
Wrote graphic compression routine in C, used in the manufacture and
distribution of identity cards.
Wrote database driven dynamic html pages for the display of
geneological data. Incorporates standard gedcom file formats and
template driven display.
Cisco, San Jose
Writing Java PL&F (Pluggable Look & Feel). Development of
custom application component classes.
PhD in Molecular Biophysics, Florida State University, 1980
Dissertation devoted to quantum mechanical computer simulation of
Non-Linear Optical Effects in Multi-Level Systems.
BS in Chemistry, Sonoma State University, 1975
Extensive background in printmaking, with a particular love for
monoprints and linoleum blocks.
Wood and stone sculpture in lineage of Brancusi, Arp, Noguchi and
Hepworth. Assemblage a la Dada and Surrealist movements. Bronze
casting alikened to Bragg.
- Vibrant silversmithing business.
Painting in German Expressionist vein.
Book author. Titles including science fiction, games and gaming.